Available for Projects

FLYNN

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Crafting immersive worlds and high-performance game systems from Australia. Specializing in multiplayer architectures, custom engines, and everything that makes pixels come alive.

Flynn
13+
Years
20+
Games
5M+
Players

Who I Am

G'day! I'm Flynn — a game developer based near Bondi Beach, Sydney. I've spent the last 13+ years deep in game engines, multiplayer systems, and the dark arts of real-time rendering.

I believe great games are built on solid engineering and creative risk-taking. Whether it's writing custom netcode for 10,000 concurrent players or hand-tuning shader pipelines for that perfect lighting feel — I live for the craft.

When I'm not coding, you'll find me surfing, tinkering with indie game jams, or contributing to open-source game dev tools.

flynn@dev ~ $
$ cat flynn.yaml

# --- Player Stats ---
name: Flynn
class: Game Developer
level: Senior
location: Sydney, AU
specialization:
  - Multiplayer Systems
  - Custom Engine Dev
  - Real-time Rendering
  - Full-Stack Web
status: Online

$  

Tech Stack

⚙️C++
🎮Unreal
🔷Unity
🤖Godot
🦀Rust
📘TypeScript
Next.js
⚛️React
💚Node.js
🐍Python
🔺Vulkan
🎨OpenGL
GLSL
🐳Docker
🐧Linux
☁️AWS
🔀Git
🟠Blender
🔊Wwise
🗄️SQL

Featured Projects

🏎️
Racing / Multiplayer

Void Racer

Anti-gravity racing game with destructible environments and competitive online multiplayer. Custom physics engine with 120fps target.

C++VulkanFMODSteam API
View Project →
🗡️
Strategy / Turn-Based

Hex Tactics

Hex-based tactical RPG with AI-driven enemy behavior, procedural map generation, and cross-platform multiplayer support.

GodotGDScriptPythonSQLite
View Project →
🔧
Custom Game Engine

SkyForge Engine

A from-scratch 3D game engine with PBR rendering, ECS architecture, and an integrated level editor. Written entirely in Rust.

RustVulkanWGPUDear ImGui
View Project →

Experience

2022 — Present
Lead Game Developer
Neon Forge Studios

Leading a 12-person team on an open-world survival MMO. Architecting server infrastructure and core gameplay systems.

2018 — 2022
Senior Engine Programmer
Vortex Interactive

Optimized rendering pipeline achieving 40% frame time improvement. Shipped two AAA titles on PC and console.

2015 — 2018
Gameplay Programmer
Pixel Storm Games

Built combat systems, AI behavior trees, and multiplayer netcode for a critically acclaimed indie action RPG.

2012 — 2015
Junior Developer
Binary Horizon

Prototyped game mechanics, implemented UI systems, and contributed to a custom physics engine.

Let's Build Something Epic

Got a game idea, need a technical co-founder, or just want to nerd out about engine architecture? Let's talk.